Monsters and composition

 

Before the first strike

Those of you fol­low­ing my tum­blr blog may have seen a cou­ple of work-in-progress shots of this. I’ve found my happy place work­ing on sev­eral paint­ings and sketches lately, and this has been the sec­ond biggest (and tied for first-most com­pelling) piece I’ve been doing.

I started this piece to explore the fol­low­ing ideas/tick them off in my folio:

  • a quick and rough-but-complete look­ing con­cept illus­tra­tion (check — I even learned a bit more about using the palette knife!)
  • a com­plete scene (check — this piece isn’t just another por­trait with a background)
  • com­po­si­tion (check that too — I had only a rough idea of what I wanted to do when I started, so I plot­ted it all out using divine pro­por­tion and kept those prin­ci­ples in the front of my mind through­out the painting)
  • val­ues (yep — learned very, very quickly to stick to a dis­tint and set value range for each ground)
  • work­ing from a gamut mask (check and mate!)

I think I achieved most of what I set out to do. I feel the pic­ture does look rough and concept-y enough. The one rude sur­prise I had work­ing on the paint­ing stemmed from point one: I’d started with a very small to print can­vas, as I’d only intended to do a light dig­i­tal sketch. My very patient part­ner, who pro­vided cri­tique and a fresh set of eyes through­out the process*, men­tioned he wanted a print of the pic­ture when I was done with it. Lucky for me, that got me look­ing at the pic­ture dimen­sions and I blew it up just in time to put in the colour.

* as fresh as they could be when I was mes­sag­ing him every ten min­utes to show off a new devel­op­ment in the paint­ing, anyway.

And there was plenty of my favourite part of paint­ing: find­ing the mis­takes myself and cor­rect­ing them. A fun exer­cise where I learn a bit and get a paint­ing at the end of it? Sense of achieve­ment, fulfilled!

 

This is a con­cept illus­tra­tion for a project I’ve got on the go at the moment. TTTSNB read­ers may already find the hero­ine famil­iar. And, dear read­ers of this blog, you’ll likely be see­ing much more of her (and the Sweet cast) on this blog in the future.

 

She can’t eat neatly with that hel­met on





3 Comments

  1. Aaron wrote:

    I checked this image out in Grayscale and it looks like, aside from the fore­ground fig­ure there’s not really a lot of con­trast so it comes across a bit mud­died. I’d set the back­ground as the dark­est color so that every­thing pops out with your mid­dle ground being the sec­ond dark­est. This leaves the fig­ure and mon­ster to bal­ance each other out. The bright­est hues should be saved for the monster’s light ray to help cre­ate a sort of bal­anced bridge between Viddy and the mon­ster. Also, I feel like the glass of the hel­met should be more reflec­tive and the glow­ing hand should be caus­ing more color reflec­tion on the clothes and maybe the rocks under­neath the leg?

    • spae wrote:

      Haha I was work­ing in grayscale for most of it, so the val­ues are mostly inten­tional: I restricted myself to a dif­fer­ent set of val­ues for the back­ground (includ­ing the mon­ster), the cliff and then the fore­ground, so they went from light­est to dark­est. Given the nature of the story I’m writ­ing, I also wanted every­thing beyond the main char­ac­ter to be blurry and unclear.

      I think some­thing I could do next time is have the monster’s face a bit darker, to bring it up front and toward the char­ac­ter, and kick up that light ray thing the most.

      Unde­cided about the glow on the clothes, but you’re totally right about the ground. :B I wouldn’t mind revis­ing the image to try out a stronger reflec­tion on the ground and the helmet.

      I need to do a few more con­cepts for this project, so per­haps the next one can be the mostly-dark piece :D

  2. Aaron wrote:

    Here is a con­cept for you: What if bees…were lit­tle pig­gies? And instead of sting­ing you they would snort you.

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