I recently attended the Melbourne Concept Design Workshop. Much, much love and a great brain-opening experience, but I’ll not gush about it in this post.
On one of the last days, one of our teachers ran a concept challenge for the class: create a character for a game and according to a brief, in what was supposed to be an hour but probably ran a little bit over.
So I tried my hand at applying everything I’d learned over the workshop, and here’s the result.
Continue reading Speed challenge: Character concept design in an hour