Firebunny: 3d Model WIP

Our cur­rent assign­ment at school is mod­el­ling a hi-poly non-human char­ac­ter. It was a fun chance to revisit a design from ear­lier this year/occasionally dreamed up previously:

I had a much bet­ter under­stand­ing of the fire­bunny and it seemed much more suited for an ani­ma­tion assign­ment than the much more stoic wood­bunny. I still intend to model the wood­bunny even­tu­ally — the fire­bunny needs her friend!

This is where I’m up to with the model:

As with the pre­vi­ous model, there are still things I’m learn­ing. For exam­ple, extrude from the limbs BEFORE join­ing to make sure that there are nice edge loops around the joints, instead of hav­ing to make stuff up later. >:( Still, frus­trat­ing as it is to make mis­takes, the learn­ing process itself is heaps of fun. Mak­ing fire­bunny is also notice­ably eas­ier than mak­ing Robo­maiden was, and I am much more famil­iar with human than rab­bit anatomy, which at least proves I have learned something.

We have a limit of 30k polys (or tris on the screen­shot). Big bunny, and I’ve hit the fiddling-for-the-sake-of-pre-deadline-fiddling point, so I think she’s just about done.



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